Valeesh’s Honored Scales
A Sidereal, Solar, or Getimian Exalted may pay three extra motes when attuning this armor to loosen the substance of its Essence, causing it to no longer count as armor. This part of the attunement is cancelled if the wearer suffers crash.
Cost: 5m, 1wp Mins: Essence 1
Duration: One Scene
The Armor begins to subtly release toxins that flow out and around seeking the wounds of enemies.
Enemies who enter Close-range and are suffering from at least 1 Health level of lethal dmg are poisoned with (Snake Venom).
Poisoned enemies who remain in close range have their rounds of poisoned constantly refreshed until they are a distance greater than close-range.
Wound Seeking Miasma
Cost: 2m, 2i Mins: Essence 1
Prerequisites: Venomous Aura
The Exalt commands the Venomus Aura to seek the wounds of her foes, snaking their way from her armor to them.
Essence number of wounded targets up to Short-Range are Poisoned with (Snake Venom).
If they are already poisoned, refresh the Duration and increase the dmg by 1 stacking up to Essence additional dmg.
Shed the Skin
Cost: 4m Mins: Essence 2
The Exalt seemingly jumps out of her own skin evading the grasps of foes, and slipping through tight obstacles.
The exalt garners a higher level of flexibility and Softening her bones, Exalt gains a +2 to Evasion and Auto-success to escape and resist any grapples,
Clinches, or bindings she also incurs a -5 soak and hardness penalty. This lasts until her next turn when her soft skin hardens once again.
Unleashing the Serpents Gaze
Cost: 2m, 2i/per level Mins: Essence 3
Duration: One Scene
The Exalt channels essence and concentration into the armor unlocking the greatest aspects of its influence.
Each payment of this evocations cost unlocks a level of effects.
Level 1: Enemies of the exalt cannot reduce the effects of her poison below (Essence/2 rounded up) rounds.
Level 2: Increase the Penalty applied by the poison by 1.
Level 3: Crashed Enemies have their poisons refreshed also Dmg and overall Duration is increased by 1.